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Use heap size from header file
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@@ -23,4 +23,3 @@ gUnknown_0865F174:
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.global gUnknown_0865F178
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gUnknown_0865F178:
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.incbin "baserom_sa1.gba", 0x0065F178, 0x4
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@@ -244,8 +244,6 @@ extern HBlankFunc gHBlankCallbacks[4];
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extern u8 gNumHBlankCallbacks;
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extern u8 gNumHBlankIntrs;
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extern u8 gIwramHeap[0x2204];
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extern void *gVramHeapStartAddr;
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extern u16 gVramHeapMaxTileSlots;
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extern u16 gVramHeapState[256];
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+1
-1
@@ -115,7 +115,7 @@ u8 gOamFirstPausedIndex ALIGNED(4) = 0;
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u8 gBackgroundsCopyQueueCursor ALIGNED(4) = 0;
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HBlankFunc gHBlankIntrs[4] ALIGNED(16) = {};
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u8 gIwramHeap[0x2204] = {};
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u8 gIwramHeap[TASK_HEAP_SIZE] = {};
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Sprite *sa2__gUnknown_03004D10[] ALIGNED(16) = {};
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u8 gNumVBlankCallbacks ALIGNED(4) = 0;
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