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match multiplayer indicators
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@@ -1,551 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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push {r4, r5, r6, r7, lr}
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mov r7, sl
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mov r6, sb
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mov r5, r8
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push {r5, r6, r7}
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sub sp, #8
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ldr r0, _08019928 @ =gCurTask
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ldr r0, [r0]
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ldrh r1, [r0, #6]
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movs r3, #0xc0
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lsls r3, r3, #0x12
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adds r0, r1, r3
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ldr r2, _0801992C @ =gMultiplayerPlayerTasks
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ldrb r0, [r0]
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lsls r0, r0, #2
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adds r0, r0, r2
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ldr r0, [r0]
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ldrh r4, [r0, #6]
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adds r6, r4, r3
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ldr r0, _08019930 @ =IWRAM_START + 0x10
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adds r0, r1, r0
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str r0, [sp]
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ldr r2, _08019934 @ =IWRAM_START+4
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adds r2, r2, r1
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mov sl, r2
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adds r3, #0x50
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adds r0, r4, r3
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movs r2, #0
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ldrsh r1, [r0, r2]
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ldr r2, _08019938 @ =gCamera
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ldr r0, [r2]
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subs r1, r1, r0
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adds r5, r2, #0
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cmp r1, #0xf0
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bhi _080198F4
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adds r3, #2
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adds r0, r4, r3
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movs r2, #0
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ldrsh r1, [r0, r2]
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ldr r0, [r5, #4]
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subs r0, r1, r0
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cmp r0, #0
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blt _080198F4
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cmp r0, #0xa0
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bgt _080198F4
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b _08019C96
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_080198F4:
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adds r2, r6, #0
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adds r2, #0x50
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ldrh r0, [r2]
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subs r0, #0x78
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ldr r3, [r5]
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subs r0, r0, r3
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lsls r0, r0, #0x10
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lsrs r0, r0, #0x10
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mov ip, r0
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adds r1, r6, #0
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adds r1, #0x52
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ldrh r0, [r1]
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subs r0, #0x50
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ldr r5, [r5, #4]
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subs r0, r0, r5
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lsls r0, r0, #0x10
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lsrs r6, r0, #0x10
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movs r0, #0xf0
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lsls r0, r0, #2
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adds r7, r2, #0
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cmp r3, r0
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ble _08019944
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ldr r0, _0801993C @ =0xFFFFFA60
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adds r4, r3, r0
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ldr r3, _08019940 @ =0xFFFFFCA0
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b _0801994E
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.align 2, 0
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_08019928: .4byte gCurTask
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_0801992C: .4byte gMultiplayerPlayerTasks
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_08019930: .4byte IWRAM_START + 0x10
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_08019934: .4byte IWRAM_START+4
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_08019938: .4byte gCamera
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_0801993C: .4byte 0xFFFFFA60
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_08019940: .4byte 0xFFFFFCA0
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_08019944:
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movs r0, #0xb4
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lsls r0, r0, #3
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adds r4, r3, r0
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movs r3, #0xd8
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lsls r3, r3, #2
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_0801994E:
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adds r2, r5, r3
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movs r3, #0
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ldrsh r0, [r7, r3]
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subs r0, r0, r4
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cmp r0, #0xf0
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bhi _0801996A
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movs r3, #0
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ldrsh r0, [r1, r3]
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subs r0, r0, r2
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cmp r0, #0
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blt _0801996A
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cmp r0, #0xa0
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bgt _0801996A
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b _08019C96
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_0801996A:
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movs r3, #0
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ldrsh r0, [r7, r3]
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subs r0, #0x78
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subs r4, r0, r4
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movs r3, #0
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ldrsh r0, [r1, r3]
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subs r0, #0x50
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subs r2, r0, r2
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mov r1, ip
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lsls r0, r1, #0x10
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asrs r1, r0, #0x10
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cmp r1, #0
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bge _08019986
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rsbs r1, r1, #0
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_08019986:
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lsls r0, r6, #0x10
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asrs r0, r0, #0x10
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cmp r0, #0
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bge _08019990
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rsbs r0, r0, #0
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_08019990:
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cmp r0, r1
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bge _08019996
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adds r0, r1, #0
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_08019996:
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adds r3, r4, #0
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cmp r4, #0
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bge _0801999E
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rsbs r3, r4, #0
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_0801999E:
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adds r1, r2, #0
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cmp r2, #0
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bge _080199A6
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rsbs r1, r2, #0
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_080199A6:
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cmp r1, r3
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bge _080199AC
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adds r1, r3, #0
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_080199AC:
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cmp r0, r1
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ble _080199BA
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lsls r0, r4, #0x10
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lsrs r0, r0, #0x10
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mov ip, r0
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lsls r0, r2, #0x10
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lsrs r6, r0, #0x10
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_080199BA:
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mov r2, ip
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lsls r1, r2, #0x10
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lsrs r4, r1, #0x10
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lsls r0, r6, #0x10
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lsrs r3, r0, #0x10
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adds r5, r1, #0
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str r0, [sp, #4]
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ldr r6, [sp]
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adds r6, #0x22
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cmp r5, #0
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beq _08019A26
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cmp r0, #0
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beq _08019A26
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lsls r2, r3, #0x10
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b _08019A0C
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_080199D8:
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lsls r0, r4, #0x10
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asrs r2, r0, #0x10
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lsrs r0, r0, #0x1f
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adds r2, r2, r0
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lsls r2, r2, #0xf
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lsls r0, r3, #0x10
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asrs r1, r0, #0x10
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lsrs r0, r0, #0x1f
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adds r1, r1, r0
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lsls r1, r1, #0xf
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lsrs r3, r1, #0x10
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lsrs r4, r2, #0x10
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asrs r0, r2, #0x10
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cmp r0, #0
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bge _080199F8
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rsbs r0, r0, #0
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_080199F8:
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cmp r0, #1
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ble _08019A26
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lsls r0, r3, #0x10
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asrs r1, r0, #0x10
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adds r2, r0, #0
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cmp r1, #0
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bge _08019A08
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rsbs r1, r1, #0
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_08019A08:
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cmp r1, #1
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ble _08019A26
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_08019A0C:
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lsls r0, r4, #0x10
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asrs r0, r0, #0x10
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cmp r0, #0
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bge _08019A16
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rsbs r0, r0, #0
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_08019A16:
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cmp r0, #0x7f
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bgt _080199D8
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asrs r0, r2, #0x10
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cmp r0, #0
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bge _08019A22
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rsbs r0, r0, #0
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_08019A22:
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cmp r0, #0x7f
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bgt _080199D8
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_08019A26:
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lsls r0, r4, #0x10
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asrs r1, r0, #0x10
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adds r0, r1, #0
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cmp r1, #0
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bge _08019A32
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rsbs r0, r1, #0
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_08019A32:
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cmp r0, #1
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bgt _08019A46
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lsls r0, r3, #0x10
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movs r2, #0xc0
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lsls r2, r2, #2
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cmp r0, #0
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ble _08019A6A
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movs r2, #0x80
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lsls r2, r2, #1
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b _08019A6A
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_08019A46:
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lsls r0, r3, #0x10
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asrs r0, r0, #0x10
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adds r2, r0, #0
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cmp r0, #0
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bge _08019A52
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rsbs r2, r0, #0
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_08019A52:
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cmp r2, #1
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bgt _08019A62
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movs r2, #0x80
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lsls r2, r2, #2
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cmp r1, #0
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ble _08019A6A
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movs r2, #0
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b _08019A6A
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_08019A62:
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bl sub_8004418
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lsls r0, r0, #0x10
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lsrs r2, r0, #0x10
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_08019A6A:
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lsls r2, r2, #0x10
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asrs r0, r2, #0x10
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movs r3, #0x80
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lsls r3, r3, #1
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adds r0, r0, r3
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ldr r3, _08019A9C @ =0x000003FF
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adds r1, r3, #0
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ands r0, r1
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mov r1, sl
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strh r0, [r1]
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asrs r0, r5, #0x10
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adds r1, r0, #0
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muls r1, r0, r1
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ldr r3, [sp, #4]
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asrs r0, r3, #0x10
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adds r3, r0, #0
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muls r3, r0, r3
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adds r0, r3, #0
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adds r1, r1, r0
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ldr r0, _08019AA0 @ =0x0000FFFF
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adds r4, r2, #0
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cmp r1, r0
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bgt _08019AA4
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movs r0, #0x18
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b _08019AA6
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.align 2, 0
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_08019A9C: .4byte 0x000003FF
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_08019AA0: .4byte 0x0000FFFF
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_08019AA4:
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movs r0, #0x10
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_08019AA6:
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strb r0, [r6]
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movs r2, #0xc0
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lsls r2, r2, #0x13
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cmp r1, r2
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ble _08019ABA
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movs r0, #0x40
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mov r1, sl
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strh r0, [r1, #2]
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strh r0, [r1, #4]
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b _08019AEC
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_08019ABA:
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ldr r0, _08019ACC @ =0x0000FFFF
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cmp r1, r0
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bgt _08019AD0
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movs r0, #0xf0
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lsls r0, r0, #1
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mov r2, sl
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strh r0, [r2, #2]
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strh r0, [r2, #4]
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b _08019AEC
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.align 2, 0
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_08019ACC: .4byte 0x0000FFFF
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_08019AD0:
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subs r1, r2, r1
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asrs r1, r1, #0x10
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lsls r0, r1, #1
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adds r0, r0, r1
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lsls r0, r0, #2
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adds r0, r0, r1
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lsls r0, r0, #5
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ldr r1, _08019AF8 @ =0x000005FF
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bl Div
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adds r0, #0x40
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mov r3, sl
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strh r0, [r3, #2]
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strh r0, [r3, #4]
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_08019AEC:
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asrs r4, r4, #0x10
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cmp r4, #0
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bne _08019AFC
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movs r5, #0x50
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_08019AF4:
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movs r0, #0xf0
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b _08019C5A
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.align 2, 0
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_08019AF8: .4byte 0x000005FF
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_08019AFC:
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movs r6, #0x80
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lsls r6, r6, #1
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cmp r4, r6
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bne _08019B0A
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movs r5, #0xa0
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movs r0, #0x78
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b _08019C5A
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_08019B0A:
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movs r0, #0x80
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lsls r0, r0, #2
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cmp r4, r0
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bne _08019B16
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movs r5, #0x50
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b _08019C58
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_08019B16:
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movs r0, #0xc0
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lsls r0, r0, #2
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mov sb, r0
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cmp r4, sb
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bne _08019B26
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movs r5, #0
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movs r0, #0x78
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b _08019C5A
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_08019B26:
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cmp r5, #0
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ble _08019B8C
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ldr r7, _08019B70 @ =gSineTable
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lsls r0, r4, #1
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adds r0, r0, r7
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ldrh r0, [r0]
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lsls r0, r0, #0x10
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asrs r0, r0, #0x16
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lsls r0, r0, #8
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adds r1, r4, r6
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lsls r1, r1, #1
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adds r1, r1, r7
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ldrh r1, [r1]
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lsls r1, r1, #0x10
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asrs r1, r1, #0x16
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bl Div
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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lsls r1, r0, #4
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subs r1, r1, r0
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asrs r1, r1, #5
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adds r1, #0x50
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lsls r1, r1, #0x10
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lsrs r5, r1, #0x10
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ldr r1, [sp, #4]
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cmp r1, #0
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ble _08019B78
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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cmp r0, #0x9f
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ble _08019AF4
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movs r5, #0xa0
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subs r1, r6, r4
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ldr r0, _08019B74 @ =0x000003FF
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ands r1, r0
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b _08019BDE
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.align 2, 0
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_08019B70: .4byte gSineTable
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_08019B74: .4byte 0x000003FF
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_08019B78:
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lsls r0, r5, #0x10
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cmp r0, #0
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bge _08019AF4
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movs r5, #0
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subs r1, r6, r4
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ldr r0, _08019B88 @ =0x000003FF
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ands r1, r0
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b _08019C28
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.align 2, 0
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_08019B88: .4byte 0x000003FF
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_08019B8C:
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ldr r7, _08019C0C @ =gSineTable
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ldr r2, _08019C10 @ =0xFFFFFE00
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adds r1, r4, r2
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ldr r3, _08019C14 @ =0x000003FF
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mov r8, r3
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ands r1, r3
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lsls r0, r1, #1
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adds r0, r0, r7
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ldrh r0, [r0]
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lsls r0, r0, #0x10
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asrs r0, r0, #0x16
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lsls r0, r0, #8
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adds r1, r1, r6
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lsls r1, r1, #1
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adds r1, r1, r7
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ldrh r1, [r1]
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lsls r1, r1, #0x10
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asrs r1, r1, #0x16
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bl Div
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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lsls r1, r0, #4
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subs r1, r1, r0
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asrs r1, r1, #5
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movs r0, #0x50
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subs r0, r0, r1
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lsls r0, r0, #0x10
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lsrs r5, r0, #0x10
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ldr r0, [sp, #4]
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cmp r0, #0
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ble _08019C18
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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cmp r0, #0x9f
|
||||
ble _08019C58
|
||||
movs r5, #0xa0
|
||||
mov r2, sb
|
||||
subs r1, r2, r4
|
||||
mov r3, r8
|
||||
ands r1, r3
|
||||
_08019BDE:
|
||||
lsls r0, r1, #1
|
||||
adds r0, r0, r7
|
||||
ldrh r0, [r0]
|
||||
lsls r0, r0, #0x10
|
||||
asrs r0, r0, #0x16
|
||||
lsls r0, r0, #8
|
||||
adds r1, r1, r6
|
||||
lsls r1, r1, #1
|
||||
adds r1, r1, r7
|
||||
ldrh r1, [r1]
|
||||
lsls r1, r1, #0x10
|
||||
asrs r1, r1, #0x16
|
||||
bl Div
|
||||
lsls r0, r0, #0x10
|
||||
asrs r0, r0, #0x10
|
||||
lsls r1, r0, #2
|
||||
adds r1, r1, r0
|
||||
asrs r1, r1, #4
|
||||
adds r1, #0x78
|
||||
lsls r1, r1, #0x10
|
||||
lsrs r0, r1, #0x10
|
||||
b _08019C5A
|
||||
.align 2, 0
|
||||
_08019C0C: .4byte gSineTable
|
||||
_08019C10: .4byte 0xFFFFFE00
|
||||
_08019C14: .4byte 0x000003FF
|
||||
_08019C18:
|
||||
lsls r0, r5, #0x10
|
||||
cmp r0, #0
|
||||
bge _08019C58
|
||||
movs r5, #0
|
||||
mov r0, sb
|
||||
subs r1, r0, r4
|
||||
mov r2, r8
|
||||
ands r1, r2
|
||||
_08019C28:
|
||||
lsls r0, r1, #1
|
||||
adds r0, r0, r7
|
||||
ldrh r0, [r0]
|
||||
lsls r0, r0, #0x10
|
||||
asrs r0, r0, #0x16
|
||||
lsls r0, r0, #8
|
||||
adds r1, r1, r6
|
||||
lsls r1, r1, #1
|
||||
adds r1, r1, r7
|
||||
ldrh r1, [r1]
|
||||
lsls r1, r1, #0x10
|
||||
asrs r1, r1, #0x16
|
||||
bl Div
|
||||
lsls r0, r0, #0x10
|
||||
asrs r0, r0, #0x10
|
||||
lsls r1, r0, #2
|
||||
adds r1, r1, r0
|
||||
asrs r1, r1, #4
|
||||
movs r0, #0x78
|
||||
subs r0, r0, r1
|
||||
lsls r0, r0, #0x10
|
||||
lsrs r0, r0, #0x10
|
||||
b _08019C5A
|
||||
_08019C58:
|
||||
movs r0, #0
|
||||
_08019C5A:
|
||||
mov r3, sl
|
||||
strh r0, [r3, #6]
|
||||
strh r5, [r3, #8]
|
||||
ldr r1, [sp]
|
||||
ldr r0, [r1, #0x10]
|
||||
movs r1, #0x20
|
||||
rsbs r1, r1, #0
|
||||
ands r0, r1
|
||||
ldr r2, [sp]
|
||||
str r0, [r2, #0x10]
|
||||
ldr r2, _08019CA8 @ =gUnknown_030054B8
|
||||
ldrb r1, [r2]
|
||||
adds r0, r1, #1
|
||||
strb r0, [r2]
|
||||
lsls r1, r1, #0x18
|
||||
lsrs r1, r1, #0x18
|
||||
ldr r3, [sp]
|
||||
ldr r0, [r3, #0x10]
|
||||
orrs r0, r1
|
||||
str r0, [r3, #0x10]
|
||||
ldr r0, [sp]
|
||||
bl UpdateSpriteAnimation
|
||||
ldr r0, [sp]
|
||||
mov r1, sl
|
||||
bl TransformSprite
|
||||
ldr r0, [sp]
|
||||
bl DisplaySprite
|
||||
_08019C96:
|
||||
add sp, #8
|
||||
pop {r3, r4, r5}
|
||||
mov r8, r3
|
||||
mov sb, r4
|
||||
mov sl, r5
|
||||
pop {r4, r5, r6, r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_08019CA8: .4byte gUnknown_030054B8
|
||||
|
||||
|
||||
.syntax divided
|
||||
+199
-182
@@ -19,12 +19,159 @@ typedef struct {
|
||||
/* 0x00 */ Sprite spr;
|
||||
} SelfIndicator; /* size: 0x40 */
|
||||
|
||||
static void Task_801951C(void);
|
||||
static void Task_8019898(void);
|
||||
static void Task_SelfPositionIndicator(void);
|
||||
static void TaskDestructor_8019CC8(struct Task *);
|
||||
|
||||
#define RESERVED_INDICATOR_TILES_VRAM (void *)(OBJ_VRAM0 + 0x2700)
|
||||
|
||||
void Task_801951C(void);
|
||||
void Task_8019898(void);
|
||||
void Task_SelfPositionIndicator(void);
|
||||
void TaskDestructor_8019CC8(struct Task *);
|
||||
#define RETURN_IF_PLAYER_ONSCREEN(posX, posY, camX, camY) \
|
||||
if (((posX) - (camX) >= 0) && ((posX) - (camX) <= DISPLAY_WIDTH)) { \
|
||||
if ((((posY) - (camY)) >= 0)) { \
|
||||
if ((((posY) - (camY)) <= DISPLAY_HEIGHT)) { \
|
||||
return; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
// This was likely not a macro and instead a copy and paste, but it's
|
||||
// nicer that we can clean up this code a bit to re-use the logic
|
||||
#define UPDATE_INDICATOR(targetX, targetY, s, transf) \
|
||||
({ \
|
||||
s32 opponentDistSq; \
|
||||
s16 rot, tfx, tfy; \
|
||||
s16 r1 = (targetX); \
|
||||
s16 r4 = (targetY); \
|
||||
\
|
||||
if (((targetX) != 0) && ((targetY) != 0)) { \
|
||||
while ((ABS(r1) >= 128) || (ABS(r4) >= 128)) { \
|
||||
r1 = r1 / 2; \
|
||||
r4 = r4 / 2; \
|
||||
\
|
||||
if (ABS(r1) < 2) { \
|
||||
break; \
|
||||
} \
|
||||
\
|
||||
if (ABS(r4) < 2) { \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
if (ABS(r1) < 2) { \
|
||||
if (r4 > 0) { \
|
||||
rot = 256; \
|
||||
} else { \
|
||||
rot = 768; \
|
||||
} \
|
||||
} else if (ABS(r4) < 2) { \
|
||||
rot = 512; \
|
||||
if (r1 > 0) { \
|
||||
rot = 0; \
|
||||
} \
|
||||
} else { \
|
||||
rot = sub_8004418(r4, r1); \
|
||||
} \
|
||||
\
|
||||
(transf)->rotation = (rot + 256) & ONE_CYCLE; \
|
||||
opponentDistSq = SQUARE((targetX)) + SQUARE((targetY)); \
|
||||
\
|
||||
if (opponentDistSq < 0x10000) { \
|
||||
(s)->animSpeed = opponentDistSq < 0x10000 ? SPRITE_ANIM_SPEED(1.5) : SPRITE_ANIM_SPEED(1.0); \
|
||||
} else { \
|
||||
(s)->animSpeed = SPRITE_ANIM_SPEED(1.0); \
|
||||
} \
|
||||
\
|
||||
if (opponentDistSq > 0x06000000) { \
|
||||
(transf)->qScaleX = Q(0.25); \
|
||||
(transf)->qScaleY = Q(0.25); \
|
||||
} else if (opponentDistSq < SQUARE(256)) { \
|
||||
(transf)->qScaleX = Q(1.875); \
|
||||
(transf)->qScaleY = Q(1.875); \
|
||||
} else { \
|
||||
s32 dist = (0x06000000 - opponentDistSq) >> 16; \
|
||||
s32 scale = Div(dist * Q(1.625), Q(5.99609375)) + Q(0.25); \
|
||||
(transf)->qScaleX = scale; \
|
||||
(transf)->qScaleY = scale; \
|
||||
} \
|
||||
\
|
||||
if (rot == 0) { \
|
||||
tfy = (DISPLAY_HEIGHT / 2); \
|
||||
tfx = DISPLAY_WIDTH; \
|
||||
} else if (rot == 256) { \
|
||||
tfy = DISPLAY_HEIGHT; \
|
||||
tfx = (DISPLAY_WIDTH / 2); \
|
||||
} else if (rot == 512) { \
|
||||
tfy = (DISPLAY_HEIGHT / 2); \
|
||||
tfx = 0; \
|
||||
} else if (rot == 768) { \
|
||||
tfy = 0; \
|
||||
tfx = (DISPLAY_WIDTH / 2); \
|
||||
} else { \
|
||||
if ((targetX) > 0) { \
|
||||
s16 divRes = Div(SIN_24_8(rot) * 256, COS_24_8(rot)); \
|
||||
tfy = ((divRes * 15) >> 5) + (DISPLAY_HEIGHT / 2); \
|
||||
\
|
||||
if ((targetY) > 0) { \
|
||||
if (tfy >= DISPLAY_HEIGHT) { \
|
||||
s32 sinVal; \
|
||||
tfy = DISPLAY_HEIGHT; \
|
||||
sinVal = (256 - rot) & ONE_CYCLE; \
|
||||
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal)); \
|
||||
tfx = ((divRes * 5) >> 4) + (DISPLAY_WIDTH / 2); \
|
||||
} else { \
|
||||
tfx = DISPLAY_WIDTH; \
|
||||
} \
|
||||
} else { \
|
||||
if (tfy < 0) { \
|
||||
s32 sinVal; \
|
||||
tfy = 0; \
|
||||
sinVal = (256 - rot) & ONE_CYCLE; \
|
||||
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal)); \
|
||||
tfx = (DISPLAY_WIDTH / 2) - ((divRes * 5) >> 4); \
|
||||
} else { \
|
||||
tfx = DISPLAY_WIDTH; \
|
||||
} \
|
||||
} \
|
||||
\
|
||||
} else { \
|
||||
s16 divRes \
|
||||
= Div((SIN_24_8((rot - (SIN_PERIOD / 2)) & ONE_CYCLE)) * 0x100, (COS_24_8((rot - (SIN_PERIOD / 2)) & ONE_CYCLE))); \
|
||||
tfy = (DISPLAY_HEIGHT / 2) - ((divRes * 15) >> 5); \
|
||||
if ((targetY) > 0) { \
|
||||
if (tfy >= DISPLAY_HEIGHT) { \
|
||||
s32 sinVal; \
|
||||
tfy = DISPLAY_HEIGHT; \
|
||||
sinVal = (768 - rot) & ONE_CYCLE; \
|
||||
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal)); \
|
||||
tfx = ((divRes * 5) >> 4) + (DISPLAY_WIDTH / 2); \
|
||||
} else { \
|
||||
tfx = 0; \
|
||||
} \
|
||||
} else { \
|
||||
if (tfy < 0) { \
|
||||
s32 sinVal; \
|
||||
tfy = 0; \
|
||||
\
|
||||
sinVal = (768 - rot) & ONE_CYCLE; \
|
||||
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal)); \
|
||||
tfx = (DISPLAY_WIDTH / 2) - ((divRes * 5) >> 4); \
|
||||
} else { \
|
||||
tfx = 0; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
(transf)->x = tfx; \
|
||||
(transf)->y = tfy; \
|
||||
\
|
||||
(s)->frameFlags &= ~SPRITE_FLAG_MASK_ROT_SCALE; \
|
||||
(s)->frameFlags |= gUnknown_030054B8++; \
|
||||
UpdateSpriteAnimation((s)); \
|
||||
TransformSprite((s), (transf)); \
|
||||
DisplaySprite((s)); \
|
||||
})
|
||||
|
||||
void CreateOpponentPositionIndicator(u8 sid)
|
||||
{
|
||||
@@ -90,198 +237,68 @@ void CreateSelfPositionIndicator(void)
|
||||
UpdateSpriteAnimation(spr);
|
||||
}
|
||||
|
||||
void Task_801951C(void)
|
||||
static void Task_801951C(void)
|
||||
{
|
||||
s32 opponentX, opponentY;
|
||||
s32 opponentDistSq;
|
||||
OpponentIndicator *pi = TASK_DATA(gCurTask);
|
||||
struct Task *t = gMultiplayerPlayerTasks[pi->playerId];
|
||||
MultiplayerPlayer *mpp = TASK_DATA(t);
|
||||
Sprite *spr = &pi->spr;
|
||||
SpriteTransform *transform = &pi->transform;
|
||||
|
||||
s16 opponentX2, opponentY2;
|
||||
s16 r1, r4;
|
||||
|
||||
s16 r4_2;
|
||||
s16 tfx, tfy;
|
||||
s32 sinVal;
|
||||
Sprite *spr;
|
||||
SpriteTransform *transform;
|
||||
OpponentIndicator *pi;
|
||||
struct Task *t;
|
||||
MultiplayerPlayer *mpp;
|
||||
|
||||
pi = TASK_DATA(gCurTask);
|
||||
t = gMultiplayerPlayerTasks[pi->playerId];
|
||||
mpp = TASK_DATA(t);
|
||||
spr = &pi->spr;
|
||||
transform = &pi->transform;
|
||||
|
||||
opponentX = mpp->pos.x - gCamera.x;
|
||||
|
||||
if ((opponentX >= 0) && (opponentX <= DISPLAY_WIDTH)) {
|
||||
opponentY = mpp->pos.y - gCamera.y;
|
||||
|
||||
if ((opponentY >= 0)) {
|
||||
if ((opponentY <= DISPLAY_HEIGHT)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// _08019576
|
||||
RETURN_IF_PLAYER_ONSCREEN(mpp->pos.x, mpp->pos.y, gCamera.x, gCamera.y);
|
||||
|
||||
opponentX2 = (unsigned)(mpp->pos.x - (DISPLAY_WIDTH / 2) - gCamera.x);
|
||||
opponentY2 = (unsigned)(mpp->pos.y - (DISPLAY_HEIGHT / 2) - gCamera.y);
|
||||
|
||||
r1 = opponentX2;
|
||||
r4 = opponentY2;
|
||||
|
||||
if ((opponentX2 != 0) && (opponentY2 != 0)) {
|
||||
while ((ABS(r1) >= 128) || (ABS(r4) >= 128)) {
|
||||
r1 = r1 / 2;
|
||||
r4 = r4 / 2;
|
||||
|
||||
if (ABS(r1) < 2) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (ABS(r4) < 2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// _08019616
|
||||
|
||||
if (ABS(r1) < 2) {
|
||||
// _08019622+4
|
||||
if (r4 > 0) {
|
||||
r4_2 = Q_24_8(1.0);
|
||||
} else {
|
||||
r4_2 = Q_24_8(3.0);
|
||||
}
|
||||
} else if (ABS(r4) < 2) {
|
||||
// _08019636
|
||||
r4_2 = Q_24_8(2.0);
|
||||
if (r1 > 0) {
|
||||
r4_2 = Q_24_8(0);
|
||||
}
|
||||
} else {
|
||||
r4_2 = sub_8004418(r4, r1);
|
||||
}
|
||||
transform->rotation = (r4_2 + Q_24_8(1.0)) & ONE_CYCLE;
|
||||
// __0801966E
|
||||
opponentDistSq = SQUARE(opponentX2) + SQUARE(opponentY2);
|
||||
|
||||
if (opponentDistSq < SQUARE(256)) {
|
||||
spr->animSpeed = opponentDistSq < SQUARE(256) ? SPRITE_ANIM_SPEED(1.5) : SPRITE_ANIM_SPEED(1.0);
|
||||
} else {
|
||||
spr->animSpeed = SPRITE_ANIM_SPEED(1.0);
|
||||
}
|
||||
|
||||
if (opponentDistSq > 0x06000000) {
|
||||
transform->qScaleX = Q(0.25);
|
||||
transform->qScaleY = Q(0.25);
|
||||
} else if (opponentDistSq < SQUARE(256)) {
|
||||
transform->qScaleX = Q(1.875);
|
||||
transform->qScaleY = Q(1.875);
|
||||
} else {
|
||||
// _080196C0
|
||||
s32 dist = (0x06000000 - opponentDistSq) >> 16;
|
||||
s32 scale = Div(dist * Q(1.625), Q(5.99609375)) + Q(0.25);
|
||||
transform->qScaleX = scale;
|
||||
transform->qScaleY = scale;
|
||||
}
|
||||
// _080196DC
|
||||
|
||||
if (r4_2 == 0) {
|
||||
tfy = (DISPLAY_HEIGHT / 2);
|
||||
tfx = DISPLAY_WIDTH;
|
||||
} else if (r4_2 == 256) {
|
||||
tfy = DISPLAY_HEIGHT;
|
||||
tfx = (DISPLAY_WIDTH / 2);
|
||||
} else if (r4_2 == 512) {
|
||||
tfy = (DISPLAY_HEIGHT / 2);
|
||||
tfx = 0;
|
||||
} else if (r4_2 == 768) {
|
||||
tfy = 0;
|
||||
tfx = (DISPLAY_WIDTH / 2);
|
||||
} else {
|
||||
// _08019716
|
||||
if (opponentX2 > 0) {
|
||||
s16 divRes = Div(SIN_24_8(r4_2) * 256, COS_24_8(r4_2));
|
||||
tfy = ((divRes * 15) >> 5) + (DISPLAY_HEIGHT / 2);
|
||||
|
||||
if (opponentY2 > 0) {
|
||||
if (tfy >= DISPLAY_HEIGHT) {
|
||||
tfy = DISPLAY_HEIGHT;
|
||||
|
||||
sinVal = (256 - r4_2) & ONE_CYCLE;
|
||||
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal));
|
||||
tfx = ((divRes * 5) >> 4) + (DISPLAY_WIDTH / 2);
|
||||
} else {
|
||||
tfx = DISPLAY_WIDTH;
|
||||
}
|
||||
} else {
|
||||
// _08019768
|
||||
if (tfy < 0) {
|
||||
tfy = 0;
|
||||
|
||||
sinVal = (256 - r4_2) & ONE_CYCLE;
|
||||
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal));
|
||||
tfx = (DISPLAY_WIDTH / 2) - ((divRes * 5) >> 4);
|
||||
} else {
|
||||
tfx = DISPLAY_WIDTH;
|
||||
}
|
||||
}
|
||||
|
||||
// _08019818
|
||||
} else {
|
||||
// _0801977C
|
||||
s16 divRes = Div((SIN_24_8((r4_2 - (SIN_PERIOD / 2)) & ONE_CYCLE)) * 256, (COS_24_8((r4_2 - (SIN_PERIOD / 2)) & ONE_CYCLE)));
|
||||
tfy = (DISPLAY_HEIGHT / 2) - ((divRes * 15) >> 5);
|
||||
|
||||
if (opponentY2 > 0) {
|
||||
if (tfy >= DISPLAY_HEIGHT) {
|
||||
tfy = DISPLAY_HEIGHT;
|
||||
|
||||
sinVal = (768 - r4_2) & ONE_CYCLE;
|
||||
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal));
|
||||
tfx = ((divRes * 5) >> 4) + (DISPLAY_WIDTH / 2);
|
||||
} else {
|
||||
tfx = 0;
|
||||
}
|
||||
|
||||
} else {
|
||||
// _08019808
|
||||
if (tfy < 0) {
|
||||
tfy = 0;
|
||||
|
||||
sinVal = (768 - r4_2) & ONE_CYCLE;
|
||||
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal));
|
||||
tfx = (DISPLAY_WIDTH / 2) - ((divRes * 5) >> 4);
|
||||
} else {
|
||||
// _08019848
|
||||
tfx = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
transform->x = tfx;
|
||||
transform->y = tfy;
|
||||
|
||||
// _0801984A+6
|
||||
spr->frameFlags &= ~SPRITE_FLAG_MASK_ROT_SCALE;
|
||||
spr->frameFlags |= gUnknown_030054B8++;
|
||||
UpdateSpriteAnimation(spr);
|
||||
TransformSprite(spr, transform);
|
||||
DisplaySprite(spr);
|
||||
UPDATE_INDICATOR(opponentX2, opponentY2, spr, transform);
|
||||
}
|
||||
|
||||
// Almost identical to Task_801951C
|
||||
NONMATCH("asm/non_matching/Task_8019898.inc", void Task_8019898()) { }
|
||||
END_NONMATCH
|
||||
static void Task_8019898()
|
||||
{
|
||||
OpponentIndicator *pi = TASK_DATA(gCurTask);
|
||||
struct Task *t = gMultiplayerPlayerTasks[pi->playerId];
|
||||
MultiplayerPlayer *mpp = TASK_DATA(t);
|
||||
Sprite *spr = &pi->spr;
|
||||
SpriteTransform *transform = &pi->transform;
|
||||
|
||||
void Task_SelfPositionIndicator(void)
|
||||
s32 normalizedCamX, normalizedCamY;
|
||||
s16 opponentX, opponentY;
|
||||
|
||||
RETURN_IF_PLAYER_ONSCREEN(mpp->pos.x, mpp->pos.y, gCamera.x, gCamera.y);
|
||||
// _08019576
|
||||
|
||||
opponentX = (unsigned)(mpp->pos.x - (DISPLAY_WIDTH / 2) - gCamera.x);
|
||||
opponentY = (unsigned)(mpp->pos.y - (DISPLAY_HEIGHT / 2) - gCamera.y);
|
||||
|
||||
// Only addition is from here
|
||||
if (gCamera.x >= 961) {
|
||||
normalizedCamX = gCamera.x - 1440;
|
||||
normalizedCamY = gCamera.y - 864;
|
||||
} else {
|
||||
normalizedCamX = gCamera.x + 1440;
|
||||
normalizedCamY = gCamera.y + 864;
|
||||
}
|
||||
|
||||
RETURN_IF_PLAYER_ONSCREEN(mpp->pos.x, mpp->pos.y, normalizedCamX, normalizedCamY);
|
||||
|
||||
normalizedCamX = ({ mpp->pos.x - (DISPLAY_WIDTH / 2); }) - normalizedCamX;
|
||||
normalizedCamY = ({ mpp->pos.y - (DISPLAY_HEIGHT / 2); }) - normalizedCamY;
|
||||
|
||||
if (MAX(ABS(opponentX), ABS(opponentY)) > MAX(ABS(normalizedCamX), ABS(normalizedCamY))) {
|
||||
opponentX = normalizedCamX;
|
||||
opponentY = normalizedCamY;
|
||||
}
|
||||
|
||||
UPDATE_INDICATOR(opponentX, opponentY, spr, transform);
|
||||
}
|
||||
|
||||
static void Task_SelfPositionIndicator(void)
|
||||
{
|
||||
SelfIndicator *pi = TASK_DATA(gCurTask);
|
||||
Sprite *s = &pi->spr;
|
||||
UpdateSpriteAnimation(s);
|
||||
}
|
||||
|
||||
void TaskDestructor_8019CC8(struct Task *t) { return; }
|
||||
static void TaskDestructor_8019CC8(struct Task *t) { return; }
|
||||
Reference in new issue
Block a user