match multiplayer indicators

This commit is contained in:
Oliver Bell committed 2025-02-12 16:45:27 +00:00
1 parent 7bf4860079
commit f28508ac87
2 files changed
+199 -733

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-551
View File
@@ -1,551 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
ldr r0, _08019928 @ =gCurTask
ldr r0, [r0]
ldrh r1, [r0, #6]
movs r3, #0xc0
lsls r3, r3, #0x12
adds r0, r1, r3
ldr r2, _0801992C @ =gMultiplayerPlayerTasks
ldrb r0, [r0]
lsls r0, r0, #2
adds r0, r0, r2
ldr r0, [r0]
ldrh r4, [r0, #6]
adds r6, r4, r3
ldr r0, _08019930 @ =IWRAM_START + 0x10
adds r0, r1, r0
str r0, [sp]
ldr r2, _08019934 @ =IWRAM_START+4
adds r2, r2, r1
mov sl, r2
adds r3, #0x50
adds r0, r4, r3
movs r2, #0
ldrsh r1, [r0, r2]
ldr r2, _08019938 @ =gCamera
ldr r0, [r2]
subs r1, r1, r0
adds r5, r2, #0
cmp r1, #0xf0
bhi _080198F4
adds r3, #2
adds r0, r4, r3
movs r2, #0
ldrsh r1, [r0, r2]
ldr r0, [r5, #4]
subs r0, r1, r0
cmp r0, #0
blt _080198F4
cmp r0, #0xa0
bgt _080198F4
b _08019C96
_080198F4:
adds r2, r6, #0
adds r2, #0x50
ldrh r0, [r2]
subs r0, #0x78
ldr r3, [r5]
subs r0, r0, r3
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov ip, r0
adds r1, r6, #0
adds r1, #0x52
ldrh r0, [r1]
subs r0, #0x50
ldr r5, [r5, #4]
subs r0, r0, r5
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
movs r0, #0xf0
lsls r0, r0, #2
adds r7, r2, #0
cmp r3, r0
ble _08019944
ldr r0, _0801993C @ =0xFFFFFA60
adds r4, r3, r0
ldr r3, _08019940 @ =0xFFFFFCA0
b _0801994E
.align 2, 0
_08019928: .4byte gCurTask
_0801992C: .4byte gMultiplayerPlayerTasks
_08019930: .4byte IWRAM_START + 0x10
_08019934: .4byte IWRAM_START+4
_08019938: .4byte gCamera
_0801993C: .4byte 0xFFFFFA60
_08019940: .4byte 0xFFFFFCA0
_08019944:
movs r0, #0xb4
lsls r0, r0, #3
adds r4, r3, r0
movs r3, #0xd8
lsls r3, r3, #2
_0801994E:
adds r2, r5, r3
movs r3, #0
ldrsh r0, [r7, r3]
subs r0, r0, r4
cmp r0, #0xf0
bhi _0801996A
movs r3, #0
ldrsh r0, [r1, r3]
subs r0, r0, r2
cmp r0, #0
blt _0801996A
cmp r0, #0xa0
bgt _0801996A
b _08019C96
_0801996A:
movs r3, #0
ldrsh r0, [r7, r3]
subs r0, #0x78
subs r4, r0, r4
movs r3, #0
ldrsh r0, [r1, r3]
subs r0, #0x50
subs r2, r0, r2
mov r1, ip
lsls r0, r1, #0x10
asrs r1, r0, #0x10
cmp r1, #0
bge _08019986
rsbs r1, r1, #0
_08019986:
lsls r0, r6, #0x10
asrs r0, r0, #0x10
cmp r0, #0
bge _08019990
rsbs r0, r0, #0
_08019990:
cmp r0, r1
bge _08019996
adds r0, r1, #0
_08019996:
adds r3, r4, #0
cmp r4, #0
bge _0801999E
rsbs r3, r4, #0
_0801999E:
adds r1, r2, #0
cmp r2, #0
bge _080199A6
rsbs r1, r2, #0
_080199A6:
cmp r1, r3
bge _080199AC
adds r1, r3, #0
_080199AC:
cmp r0, r1
ble _080199BA
lsls r0, r4, #0x10
lsrs r0, r0, #0x10
mov ip, r0
lsls r0, r2, #0x10
lsrs r6, r0, #0x10
_080199BA:
mov r2, ip
lsls r1, r2, #0x10
lsrs r4, r1, #0x10
lsls r0, r6, #0x10
lsrs r3, r0, #0x10
adds r5, r1, #0
str r0, [sp, #4]
ldr r6, [sp]
adds r6, #0x22
cmp r5, #0
beq _08019A26
cmp r0, #0
beq _08019A26
lsls r2, r3, #0x10
b _08019A0C
_080199D8:
lsls r0, r4, #0x10
asrs r2, r0, #0x10
lsrs r0, r0, #0x1f
adds r2, r2, r0
lsls r2, r2, #0xf
lsls r0, r3, #0x10
asrs r1, r0, #0x10
lsrs r0, r0, #0x1f
adds r1, r1, r0
lsls r1, r1, #0xf
lsrs r3, r1, #0x10
lsrs r4, r2, #0x10
asrs r0, r2, #0x10
cmp r0, #0
bge _080199F8
rsbs r0, r0, #0
_080199F8:
cmp r0, #1
ble _08019A26
lsls r0, r3, #0x10
asrs r1, r0, #0x10
adds r2, r0, #0
cmp r1, #0
bge _08019A08
rsbs r1, r1, #0
_08019A08:
cmp r1, #1
ble _08019A26
_08019A0C:
lsls r0, r4, #0x10
asrs r0, r0, #0x10
cmp r0, #0
bge _08019A16
rsbs r0, r0, #0
_08019A16:
cmp r0, #0x7f
bgt _080199D8
asrs r0, r2, #0x10
cmp r0, #0
bge _08019A22
rsbs r0, r0, #0
_08019A22:
cmp r0, #0x7f
bgt _080199D8
_08019A26:
lsls r0, r4, #0x10
asrs r1, r0, #0x10
adds r0, r1, #0
cmp r1, #0
bge _08019A32
rsbs r0, r1, #0
_08019A32:
cmp r0, #1
bgt _08019A46
lsls r0, r3, #0x10
movs r2, #0xc0
lsls r2, r2, #2
cmp r0, #0
ble _08019A6A
movs r2, #0x80
lsls r2, r2, #1
b _08019A6A
_08019A46:
lsls r0, r3, #0x10
asrs r0, r0, #0x10
adds r2, r0, #0
cmp r0, #0
bge _08019A52
rsbs r2, r0, #0
_08019A52:
cmp r2, #1
bgt _08019A62
movs r2, #0x80
lsls r2, r2, #2
cmp r1, #0
ble _08019A6A
movs r2, #0
b _08019A6A
_08019A62:
bl sub_8004418
lsls r0, r0, #0x10
lsrs r2, r0, #0x10
_08019A6A:
lsls r2, r2, #0x10
asrs r0, r2, #0x10
movs r3, #0x80
lsls r3, r3, #1
adds r0, r0, r3
ldr r3, _08019A9C @ =0x000003FF
adds r1, r3, #0
ands r0, r1
mov r1, sl
strh r0, [r1]
asrs r0, r5, #0x10
adds r1, r0, #0
muls r1, r0, r1
ldr r3, [sp, #4]
asrs r0, r3, #0x10
adds r3, r0, #0
muls r3, r0, r3
adds r0, r3, #0
adds r1, r1, r0
ldr r0, _08019AA0 @ =0x0000FFFF
adds r4, r2, #0
cmp r1, r0
bgt _08019AA4
movs r0, #0x18
b _08019AA6
.align 2, 0
_08019A9C: .4byte 0x000003FF
_08019AA0: .4byte 0x0000FFFF
_08019AA4:
movs r0, #0x10
_08019AA6:
strb r0, [r6]
movs r2, #0xc0
lsls r2, r2, #0x13
cmp r1, r2
ble _08019ABA
movs r0, #0x40
mov r1, sl
strh r0, [r1, #2]
strh r0, [r1, #4]
b _08019AEC
_08019ABA:
ldr r0, _08019ACC @ =0x0000FFFF
cmp r1, r0
bgt _08019AD0
movs r0, #0xf0
lsls r0, r0, #1
mov r2, sl
strh r0, [r2, #2]
strh r0, [r2, #4]
b _08019AEC
.align 2, 0
_08019ACC: .4byte 0x0000FFFF
_08019AD0:
subs r1, r2, r1
asrs r1, r1, #0x10
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r1
lsls r0, r0, #5
ldr r1, _08019AF8 @ =0x000005FF
bl Div
adds r0, #0x40
mov r3, sl
strh r0, [r3, #2]
strh r0, [r3, #4]
_08019AEC:
asrs r4, r4, #0x10
cmp r4, #0
bne _08019AFC
movs r5, #0x50
_08019AF4:
movs r0, #0xf0
b _08019C5A
.align 2, 0
_08019AF8: .4byte 0x000005FF
_08019AFC:
movs r6, #0x80
lsls r6, r6, #1
cmp r4, r6
bne _08019B0A
movs r5, #0xa0
movs r0, #0x78
b _08019C5A
_08019B0A:
movs r0, #0x80
lsls r0, r0, #2
cmp r4, r0
bne _08019B16
movs r5, #0x50
b _08019C58
_08019B16:
movs r0, #0xc0
lsls r0, r0, #2
mov sb, r0
cmp r4, sb
bne _08019B26
movs r5, #0
movs r0, #0x78
b _08019C5A
_08019B26:
cmp r5, #0
ble _08019B8C
ldr r7, _08019B70 @ =gSineTable
lsls r0, r4, #1
adds r0, r0, r7
ldrh r0, [r0]
lsls r0, r0, #0x10
asrs r0, r0, #0x16
lsls r0, r0, #8
adds r1, r4, r6
lsls r1, r1, #1
adds r1, r1, r7
ldrh r1, [r1]
lsls r1, r1, #0x10
asrs r1, r1, #0x16
bl Div
lsls r0, r0, #0x10
asrs r0, r0, #0x10
lsls r1, r0, #4
subs r1, r1, r0
asrs r1, r1, #5
adds r1, #0x50
lsls r1, r1, #0x10
lsrs r5, r1, #0x10
ldr r1, [sp, #4]
cmp r1, #0
ble _08019B78
lsls r0, r5, #0x10
asrs r0, r0, #0x10
cmp r0, #0x9f
ble _08019AF4
movs r5, #0xa0
subs r1, r6, r4
ldr r0, _08019B74 @ =0x000003FF
ands r1, r0
b _08019BDE
.align 2, 0
_08019B70: .4byte gSineTable
_08019B74: .4byte 0x000003FF
_08019B78:
lsls r0, r5, #0x10
cmp r0, #0
bge _08019AF4
movs r5, #0
subs r1, r6, r4
ldr r0, _08019B88 @ =0x000003FF
ands r1, r0
b _08019C28
.align 2, 0
_08019B88: .4byte 0x000003FF
_08019B8C:
ldr r7, _08019C0C @ =gSineTable
ldr r2, _08019C10 @ =0xFFFFFE00
adds r1, r4, r2
ldr r3, _08019C14 @ =0x000003FF
mov r8, r3
ands r1, r3
lsls r0, r1, #1
adds r0, r0, r7
ldrh r0, [r0]
lsls r0, r0, #0x10
asrs r0, r0, #0x16
lsls r0, r0, #8
adds r1, r1, r6
lsls r1, r1, #1
adds r1, r1, r7
ldrh r1, [r1]
lsls r1, r1, #0x10
asrs r1, r1, #0x16
bl Div
lsls r0, r0, #0x10
asrs r0, r0, #0x10
lsls r1, r0, #4
subs r1, r1, r0
asrs r1, r1, #5
movs r0, #0x50
subs r0, r0, r1
lsls r0, r0, #0x10
lsrs r5, r0, #0x10
ldr r0, [sp, #4]
cmp r0, #0
ble _08019C18
lsls r0, r5, #0x10
asrs r0, r0, #0x10
cmp r0, #0x9f
ble _08019C58
movs r5, #0xa0
mov r2, sb
subs r1, r2, r4
mov r3, r8
ands r1, r3
_08019BDE:
lsls r0, r1, #1
adds r0, r0, r7
ldrh r0, [r0]
lsls r0, r0, #0x10
asrs r0, r0, #0x16
lsls r0, r0, #8
adds r1, r1, r6
lsls r1, r1, #1
adds r1, r1, r7
ldrh r1, [r1]
lsls r1, r1, #0x10
asrs r1, r1, #0x16
bl Div
lsls r0, r0, #0x10
asrs r0, r0, #0x10
lsls r1, r0, #2
adds r1, r1, r0
asrs r1, r1, #4
adds r1, #0x78
lsls r1, r1, #0x10
lsrs r0, r1, #0x10
b _08019C5A
.align 2, 0
_08019C0C: .4byte gSineTable
_08019C10: .4byte 0xFFFFFE00
_08019C14: .4byte 0x000003FF
_08019C18:
lsls r0, r5, #0x10
cmp r0, #0
bge _08019C58
movs r5, #0
mov r0, sb
subs r1, r0, r4
mov r2, r8
ands r1, r2
_08019C28:
lsls r0, r1, #1
adds r0, r0, r7
ldrh r0, [r0]
lsls r0, r0, #0x10
asrs r0, r0, #0x16
lsls r0, r0, #8
adds r1, r1, r6
lsls r1, r1, #1
adds r1, r1, r7
ldrh r1, [r1]
lsls r1, r1, #0x10
asrs r1, r1, #0x16
bl Div
lsls r0, r0, #0x10
asrs r0, r0, #0x10
lsls r1, r0, #2
adds r1, r1, r0
asrs r1, r1, #4
movs r0, #0x78
subs r0, r0, r1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
b _08019C5A
_08019C58:
movs r0, #0
_08019C5A:
mov r3, sl
strh r0, [r3, #6]
strh r5, [r3, #8]
ldr r1, [sp]
ldr r0, [r1, #0x10]
movs r1, #0x20
rsbs r1, r1, #0
ands r0, r1
ldr r2, [sp]
str r0, [r2, #0x10]
ldr r2, _08019CA8 @ =gUnknown_030054B8
ldrb r1, [r2]
adds r0, r1, #1
strb r0, [r2]
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
ldr r3, [sp]
ldr r0, [r3, #0x10]
orrs r0, r1
str r0, [r3, #0x10]
ldr r0, [sp]
bl UpdateSpriteAnimation
ldr r0, [sp]
mov r1, sl
bl TransformSprite
ldr r0, [sp]
bl DisplaySprite
_08019C96:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08019CA8: .4byte gUnknown_030054B8
.syntax divided
+199 -182
View File
@@ -19,12 +19,159 @@ typedef struct {
/* 0x00 */ Sprite spr;
} SelfIndicator; /* size: 0x40 */
static void Task_801951C(void);
static void Task_8019898(void);
static void Task_SelfPositionIndicator(void);
static void TaskDestructor_8019CC8(struct Task *);
#define RESERVED_INDICATOR_TILES_VRAM (void *)(OBJ_VRAM0 + 0x2700)
void Task_801951C(void);
void Task_8019898(void);
void Task_SelfPositionIndicator(void);
void TaskDestructor_8019CC8(struct Task *);
#define RETURN_IF_PLAYER_ONSCREEN(posX, posY, camX, camY) \
if (((posX) - (camX) >= 0) && ((posX) - (camX) <= DISPLAY_WIDTH)) { \
if ((((posY) - (camY)) >= 0)) { \
if ((((posY) - (camY)) <= DISPLAY_HEIGHT)) { \
return; \
} \
} \
}
// This was likely not a macro and instead a copy and paste, but it's
// nicer that we can clean up this code a bit to re-use the logic
#define UPDATE_INDICATOR(targetX, targetY, s, transf) \
({ \
s32 opponentDistSq; \
s16 rot, tfx, tfy; \
s16 r1 = (targetX); \
s16 r4 = (targetY); \
\
if (((targetX) != 0) && ((targetY) != 0)) { \
while ((ABS(r1) >= 128) || (ABS(r4) >= 128)) { \
r1 = r1 / 2; \
r4 = r4 / 2; \
\
if (ABS(r1) < 2) { \
break; \
} \
\
if (ABS(r4) < 2) { \
break; \
} \
} \
} \
\
if (ABS(r1) < 2) { \
if (r4 > 0) { \
rot = 256; \
} else { \
rot = 768; \
} \
} else if (ABS(r4) < 2) { \
rot = 512; \
if (r1 > 0) { \
rot = 0; \
} \
} else { \
rot = sub_8004418(r4, r1); \
} \
\
(transf)->rotation = (rot + 256) & ONE_CYCLE; \
opponentDistSq = SQUARE((targetX)) + SQUARE((targetY)); \
\
if (opponentDistSq < 0x10000) { \
(s)->animSpeed = opponentDistSq < 0x10000 ? SPRITE_ANIM_SPEED(1.5) : SPRITE_ANIM_SPEED(1.0); \
} else { \
(s)->animSpeed = SPRITE_ANIM_SPEED(1.0); \
} \
\
if (opponentDistSq > 0x06000000) { \
(transf)->qScaleX = Q(0.25); \
(transf)->qScaleY = Q(0.25); \
} else if (opponentDistSq < SQUARE(256)) { \
(transf)->qScaleX = Q(1.875); \
(transf)->qScaleY = Q(1.875); \
} else { \
s32 dist = (0x06000000 - opponentDistSq) >> 16; \
s32 scale = Div(dist * Q(1.625), Q(5.99609375)) + Q(0.25); \
(transf)->qScaleX = scale; \
(transf)->qScaleY = scale; \
} \
\
if (rot == 0) { \
tfy = (DISPLAY_HEIGHT / 2); \
tfx = DISPLAY_WIDTH; \
} else if (rot == 256) { \
tfy = DISPLAY_HEIGHT; \
tfx = (DISPLAY_WIDTH / 2); \
} else if (rot == 512) { \
tfy = (DISPLAY_HEIGHT / 2); \
tfx = 0; \
} else if (rot == 768) { \
tfy = 0; \
tfx = (DISPLAY_WIDTH / 2); \
} else { \
if ((targetX) > 0) { \
s16 divRes = Div(SIN_24_8(rot) * 256, COS_24_8(rot)); \
tfy = ((divRes * 15) >> 5) + (DISPLAY_HEIGHT / 2); \
\
if ((targetY) > 0) { \
if (tfy >= DISPLAY_HEIGHT) { \
s32 sinVal; \
tfy = DISPLAY_HEIGHT; \
sinVal = (256 - rot) & ONE_CYCLE; \
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal)); \
tfx = ((divRes * 5) >> 4) + (DISPLAY_WIDTH / 2); \
} else { \
tfx = DISPLAY_WIDTH; \
} \
} else { \
if (tfy < 0) { \
s32 sinVal; \
tfy = 0; \
sinVal = (256 - rot) & ONE_CYCLE; \
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal)); \
tfx = (DISPLAY_WIDTH / 2) - ((divRes * 5) >> 4); \
} else { \
tfx = DISPLAY_WIDTH; \
} \
} \
\
} else { \
s16 divRes \
= Div((SIN_24_8((rot - (SIN_PERIOD / 2)) & ONE_CYCLE)) * 0x100, (COS_24_8((rot - (SIN_PERIOD / 2)) & ONE_CYCLE))); \
tfy = (DISPLAY_HEIGHT / 2) - ((divRes * 15) >> 5); \
if ((targetY) > 0) { \
if (tfy >= DISPLAY_HEIGHT) { \
s32 sinVal; \
tfy = DISPLAY_HEIGHT; \
sinVal = (768 - rot) & ONE_CYCLE; \
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal)); \
tfx = ((divRes * 5) >> 4) + (DISPLAY_WIDTH / 2); \
} else { \
tfx = 0; \
} \
} else { \
if (tfy < 0) { \
s32 sinVal; \
tfy = 0; \
\
sinVal = (768 - rot) & ONE_CYCLE; \
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal)); \
tfx = (DISPLAY_WIDTH / 2) - ((divRes * 5) >> 4); \
} else { \
tfx = 0; \
} \
} \
} \
} \
(transf)->x = tfx; \
(transf)->y = tfy; \
\
(s)->frameFlags &= ~SPRITE_FLAG_MASK_ROT_SCALE; \
(s)->frameFlags |= gUnknown_030054B8++; \
UpdateSpriteAnimation((s)); \
TransformSprite((s), (transf)); \
DisplaySprite((s)); \
})
void CreateOpponentPositionIndicator(u8 sid)
{
@@ -90,198 +237,68 @@ void CreateSelfPositionIndicator(void)
UpdateSpriteAnimation(spr);
}
void Task_801951C(void)
static void Task_801951C(void)
{
s32 opponentX, opponentY;
s32 opponentDistSq;
OpponentIndicator *pi = TASK_DATA(gCurTask);
struct Task *t = gMultiplayerPlayerTasks[pi->playerId];
MultiplayerPlayer *mpp = TASK_DATA(t);
Sprite *spr = &pi->spr;
SpriteTransform *transform = &pi->transform;
s16 opponentX2, opponentY2;
s16 r1, r4;
s16 r4_2;
s16 tfx, tfy;
s32 sinVal;
Sprite *spr;
SpriteTransform *transform;
OpponentIndicator *pi;
struct Task *t;
MultiplayerPlayer *mpp;
pi = TASK_DATA(gCurTask);
t = gMultiplayerPlayerTasks[pi->playerId];
mpp = TASK_DATA(t);
spr = &pi->spr;
transform = &pi->transform;
opponentX = mpp->pos.x - gCamera.x;
if ((opponentX >= 0) && (opponentX <= DISPLAY_WIDTH)) {
opponentY = mpp->pos.y - gCamera.y;
if ((opponentY >= 0)) {
if ((opponentY <= DISPLAY_HEIGHT)) {
return;
}
}
}
// _08019576
RETURN_IF_PLAYER_ONSCREEN(mpp->pos.x, mpp->pos.y, gCamera.x, gCamera.y);
opponentX2 = (unsigned)(mpp->pos.x - (DISPLAY_WIDTH / 2) - gCamera.x);
opponentY2 = (unsigned)(mpp->pos.y - (DISPLAY_HEIGHT / 2) - gCamera.y);
r1 = opponentX2;
r4 = opponentY2;
if ((opponentX2 != 0) && (opponentY2 != 0)) {
while ((ABS(r1) >= 128) || (ABS(r4) >= 128)) {
r1 = r1 / 2;
r4 = r4 / 2;
if (ABS(r1) < 2) {
break;
}
if (ABS(r4) < 2) {
break;
}
}
}
// _08019616
if (ABS(r1) < 2) {
// _08019622+4
if (r4 > 0) {
r4_2 = Q_24_8(1.0);
} else {
r4_2 = Q_24_8(3.0);
}
} else if (ABS(r4) < 2) {
// _08019636
r4_2 = Q_24_8(2.0);
if (r1 > 0) {
r4_2 = Q_24_8(0);
}
} else {
r4_2 = sub_8004418(r4, r1);
}
transform->rotation = (r4_2 + Q_24_8(1.0)) & ONE_CYCLE;
// __0801966E
opponentDistSq = SQUARE(opponentX2) + SQUARE(opponentY2);
if (opponentDistSq < SQUARE(256)) {
spr->animSpeed = opponentDistSq < SQUARE(256) ? SPRITE_ANIM_SPEED(1.5) : SPRITE_ANIM_SPEED(1.0);
} else {
spr->animSpeed = SPRITE_ANIM_SPEED(1.0);
}
if (opponentDistSq > 0x06000000) {
transform->qScaleX = Q(0.25);
transform->qScaleY = Q(0.25);
} else if (opponentDistSq < SQUARE(256)) {
transform->qScaleX = Q(1.875);
transform->qScaleY = Q(1.875);
} else {
// _080196C0
s32 dist = (0x06000000 - opponentDistSq) >> 16;
s32 scale = Div(dist * Q(1.625), Q(5.99609375)) + Q(0.25);
transform->qScaleX = scale;
transform->qScaleY = scale;
}
// _080196DC
if (r4_2 == 0) {
tfy = (DISPLAY_HEIGHT / 2);
tfx = DISPLAY_WIDTH;
} else if (r4_2 == 256) {
tfy = DISPLAY_HEIGHT;
tfx = (DISPLAY_WIDTH / 2);
} else if (r4_2 == 512) {
tfy = (DISPLAY_HEIGHT / 2);
tfx = 0;
} else if (r4_2 == 768) {
tfy = 0;
tfx = (DISPLAY_WIDTH / 2);
} else {
// _08019716
if (opponentX2 > 0) {
s16 divRes = Div(SIN_24_8(r4_2) * 256, COS_24_8(r4_2));
tfy = ((divRes * 15) >> 5) + (DISPLAY_HEIGHT / 2);
if (opponentY2 > 0) {
if (tfy >= DISPLAY_HEIGHT) {
tfy = DISPLAY_HEIGHT;
sinVal = (256 - r4_2) & ONE_CYCLE;
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal));
tfx = ((divRes * 5) >> 4) + (DISPLAY_WIDTH / 2);
} else {
tfx = DISPLAY_WIDTH;
}
} else {
// _08019768
if (tfy < 0) {
tfy = 0;
sinVal = (256 - r4_2) & ONE_CYCLE;
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal));
tfx = (DISPLAY_WIDTH / 2) - ((divRes * 5) >> 4);
} else {
tfx = DISPLAY_WIDTH;
}
}
// _08019818
} else {
// _0801977C
s16 divRes = Div((SIN_24_8((r4_2 - (SIN_PERIOD / 2)) & ONE_CYCLE)) * 256, (COS_24_8((r4_2 - (SIN_PERIOD / 2)) & ONE_CYCLE)));
tfy = (DISPLAY_HEIGHT / 2) - ((divRes * 15) >> 5);
if (opponentY2 > 0) {
if (tfy >= DISPLAY_HEIGHT) {
tfy = DISPLAY_HEIGHT;
sinVal = (768 - r4_2) & ONE_CYCLE;
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal));
tfx = ((divRes * 5) >> 4) + (DISPLAY_WIDTH / 2);
} else {
tfx = 0;
}
} else {
// _08019808
if (tfy < 0) {
tfy = 0;
sinVal = (768 - r4_2) & ONE_CYCLE;
divRes = Div(SIN_24_8(sinVal) * 256, COS_24_8(sinVal));
tfx = (DISPLAY_WIDTH / 2) - ((divRes * 5) >> 4);
} else {
// _08019848
tfx = 0;
}
}
}
}
transform->x = tfx;
transform->y = tfy;
// _0801984A+6
spr->frameFlags &= ~SPRITE_FLAG_MASK_ROT_SCALE;
spr->frameFlags |= gUnknown_030054B8++;
UpdateSpriteAnimation(spr);
TransformSprite(spr, transform);
DisplaySprite(spr);
UPDATE_INDICATOR(opponentX2, opponentY2, spr, transform);
}
// Almost identical to Task_801951C
NONMATCH("asm/non_matching/Task_8019898.inc", void Task_8019898()) { }
END_NONMATCH
static void Task_8019898()
{
OpponentIndicator *pi = TASK_DATA(gCurTask);
struct Task *t = gMultiplayerPlayerTasks[pi->playerId];
MultiplayerPlayer *mpp = TASK_DATA(t);
Sprite *spr = &pi->spr;
SpriteTransform *transform = &pi->transform;
void Task_SelfPositionIndicator(void)
s32 normalizedCamX, normalizedCamY;
s16 opponentX, opponentY;
RETURN_IF_PLAYER_ONSCREEN(mpp->pos.x, mpp->pos.y, gCamera.x, gCamera.y);
// _08019576
opponentX = (unsigned)(mpp->pos.x - (DISPLAY_WIDTH / 2) - gCamera.x);
opponentY = (unsigned)(mpp->pos.y - (DISPLAY_HEIGHT / 2) - gCamera.y);
// Only addition is from here
if (gCamera.x >= 961) {
normalizedCamX = gCamera.x - 1440;
normalizedCamY = gCamera.y - 864;
} else {
normalizedCamX = gCamera.x + 1440;
normalizedCamY = gCamera.y + 864;
}
RETURN_IF_PLAYER_ONSCREEN(mpp->pos.x, mpp->pos.y, normalizedCamX, normalizedCamY);
normalizedCamX = ({ mpp->pos.x - (DISPLAY_WIDTH / 2); }) - normalizedCamX;
normalizedCamY = ({ mpp->pos.y - (DISPLAY_HEIGHT / 2); }) - normalizedCamY;
if (MAX(ABS(opponentX), ABS(opponentY)) > MAX(ABS(normalizedCamX), ABS(normalizedCamY))) {
opponentX = normalizedCamX;
opponentY = normalizedCamY;
}
UPDATE_INDICATOR(opponentX, opponentY, spr, transform);
}
static void Task_SelfPositionIndicator(void)
{
SelfIndicator *pi = TASK_DATA(gCurTask);
Sprite *s = &pi->spr;
UpdateSpriteAnimation(s);
}
void TaskDestructor_8019CC8(struct Task *t) { return; }
static void TaskDestructor_8019CC8(struct Task *t) { return; }