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collect_rings: use wave samples from main game
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@@ -1,3 +1,4 @@
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graphics/*.pal
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src/sa2
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sound/songs/midi
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sound/programmable_wave_samples
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@@ -90,6 +90,9 @@ SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
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SOUND_ASM_SUBDIR = sound
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SOUND_ASM_BUILDDIR = $(OBJ_DIR)/$(SOUND_ASM_SUBDIR)
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SAMPLE_SUBDIR = sound/direct_sound_samples
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WAVE_SAMPLES_SUBDIR = sound/programmable_wave_samples
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C_SUBDIR = src
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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@@ -252,7 +255,7 @@ compare: $(ROM)
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$(SHA1) $(BUILD_NAME).sha1
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clean: tidy
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$(RM) -r $(SAMPLE_SUBDIR)/*.bin $(MID_SUBDIR)
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$(RM) -r $(SAMPLE_SUBDIR)/*.bin $(MID_SUBDIR) $(WAVE_SAMPLES_SUBDIR)
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -iname 'graphics/*.pal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec $(RM) {} +
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@$(MAKE) clean -C ../../../libagbsyscall
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@@ -294,6 +297,10 @@ $(MID_SUBDIR)/%.mid: ../../../sound/songs/midi/%.mid
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$(shell mkdir -p $(shell dirname '$@'))
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cp $< $@
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$(WAVE_SAMPLES_SUBDIR)/%.pcm: ../../../$(WAVE_SAMPLES_SUBDIR)/%.pcm
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$(shell mkdir -p $(shell dirname '$@'))
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cp $< $@
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# Build C and ASM sources from SA2
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$(C_BUILDDIR)/sa2/%.o: $(C_BUILDDIR)/sa2/%.c
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@echo "$(CC1) <flags> -o $@ $<"
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