* Various documentation and alignment with SA3
* Extract input_recorder.c .data section from core.c, as in SA3
* Align multi_sio.c with SA3
* Document parameters of DisplaySprites
* Document centerOffsetX/Y in DisplaySprites
* Only display copyright note
* Split GAME_ and ENGINE_ macros
* Use ENGINE macros in core.c
* Rename game<->engine interface procedures
* Remove searching in /src for header files in genctx.py
* Fix global.h<->config.h dependency in genctx.py
* Only enable Task logging in debug versions
* Fix uses of DEBUG, remove TEST_GFX_POINTERS because current gfx copy implementation already makes it redundant
* Use 64bit as default target in Win SDL
* Align some files with sa1 and sa3
* Align sprite.c and other files closer with sa1 and sa3
* Various documentation
* Some dodumentation and cleanup from SA1 core.c integration
* Rename sa1_leftovers/ -> sa1_sa2_shared/
* Put gEwramHeap into ewram_data section
* Some cleanup for sub_802DF18, but still non-matching
* Almost match sub_802E278, down to one add instr
* Some grind variable documentation
* Fix some of the logic in sub_801EE64
* Some general documentation
* Document Bouncy Bar tasks and fix compilation
* Some documentation in rotating handle
* Fix standalone compile/link
* Add standalone build CI
* Fix copy-paste of Q_24_8
* Align whitespace
* Potential random crash fix
* Add some DMA doc to standalone
* Remove old nonmatch ASM and add SDL comment
* Cleanup and #ifdef fix in player.c
* Match sub_802966C, fixing some control issues
* Some additions to Task_CreateStageUnknownTask
* Make CreateCharacterSelectionScreen scratch more recent
* Cleanup
* boss_run.s data -> boss_run.c
* Merge boss_run and boss_8
* Rename BOSS_8_ARM_ -> ARM_, since it's a local macro, anyway
* Remove boss_run from ldscript
* Remove data stubs
* Inline StageInit_SetMusic as was probably the case originally
* Some documentation
* Minor documentation
* Sprite.unk10 -> .frameFlags
* Sprite.unk1A -> .oamFlags
* Formatter...
* Set all Sprite.oamFlags values using SPRITE_OAM_ORDER macro
* Minor documentation
* Get logic of sub_8004860 to match the game closer, but ASM percentage is worse.
* Fix big parts of sub_8004860's logic, still not matching very well
* Rename sub_8004860 -> TransformSprite
* Minor cleanup
* Add potential fix for tile copying
* Reorder DMA offsets
* Add SDL fullscreen (Alt+Return)
* Formatter
* SPRITE_MAYBE_SWITCH_ANIM -> SPRITE_INIT_ANIM_IF_CHANGED
* Add graphics queue macros
* Reorder for compiler flags
* Add GFX Queue macros and logging
* Reformulate task logging
* Reorder compiler flags
* Minor boss8 cleanup
* Use new DMA layout
* Replace Div and Mod calls with macros
* Minor cleanup
* Add EXTENDED_OAM (WIP)
* Camera.unk38|.unk3C -> .dx|.dy
* Split logging output
* Fix syntax error
* Only omit linemarkers when preprocessing ldscript
* Implement CpuSet and CpuFastSet
* CC1 errors if output map file does not exist, so create it before export
* Reorder memory addresses
* Use gbagfx's RL/LZ decompression functions and add/align data regions in common.c
* Add if to config.mk so DEBUG is enabled when passing CREATE_PDB=1 to make
* Split CpuSet and DMA macros into separate files
* Add name tag and logging to Tasks
* Add logging flag to task.h
* Use system malloc and free for now
* Include gbagfx (de)compression functions directly in src
* Add global string macro
* Convert Pipe data pointers to C
* Move Special Stage data to C
* Add C_DECL macro
* Use `#if` instead of `#ifdef` for some macros
* Add more stubs
* Rename RGB( ) macro to RGB16( ) to avoid naming conflicts
* Add defsym NON_MATCHING to ASFLAGS
* Use FLAGS_ macros instead of numbers
* Move debug_text_printer.h
* Add DCCredits
* Some formatting, some minor fixes
* Introduce ENABLE_DECOMP_CREDITS symbol
* More adjustments to the credits. Edit the Q_MUL macro
* Slight position adjustment for Sonic
* Minor fixes. Add note for weird Mod() compiler error
* Minor spelling mistake