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* Occurrences of gLoadedSaveGame -> LOADED_SAVE * Align Task_GameStage with SA1 * Rename gUnknown_080D5768 -> sMPFinishTileInfo * Start aligning mp_finish with SA1 * Align CreateMultiplayerFinishHandler with current state in SA1 * Move scratch link to SA1 func * Align MP finish.c with SA1 * Add notes * Rename item_box -> itembox