mirror of
https://github.com/vanilla-wiiu/vanilla.git
synced 2026-10-28 09:43:51 +00:00
Rename Vanilla-Pi to Vanilla (#209)
* Rename vanilla-pi to vanilla-gui * revert weirdly-changed menu.h * Change icon to rounded * Rename vanilla-gui to vanilla, name libvanilla * Fix broken .desktop file * Rename `vanilla-gui` to `vanilla`
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81 files changed
+164
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+3
-7
@@ -19,8 +19,7 @@ else()
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set(vendored_default FALSE)
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endif()
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OPTION(VANILLA_BUILD_DESKTOP "Build Qt app for Linux desktop" OFF)
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OPTION(VANILLA_BUILD_RPI "Build SDL2 app for Raspberry Pi" ON)
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OPTION(VANILLA_BUILD_GUI "Build SDL2 GUI app" ON)
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OPTION(VANILLA_BUILD_TESTS "Build unit tests for Vanilla" OFF)
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OPTION(VANILLA_BUILD_PIPE "Build vanilla-pipe for connecting to Wii U (Linux only)" ${LINUX})
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OPTION(VANILLA_BUILD_VENDORED "Build Vanilla with \"vendored\" third-party libraries" ${vendored_default})
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@@ -29,9 +28,6 @@ add_subdirectory(lib)
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if (VANILLA_BUILD_PIPE)
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add_subdirectory(pipe)
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endif()
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if (VANILLA_BUILD_DESKTOP)
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add_subdirectory(app)
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endif()
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if (VANILLA_BUILD_RPI)
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add_subdirectory(rpi)
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if (VANILLA_BUILD_GUI)
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add_subdirectory(gui)
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endif()
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@@ -12,7 +12,7 @@ public class VanillaActivity extends SDLActivity {
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// "SDL2_net",
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"SDL2_ttf",
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"xml2",
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"vanilla-pi"
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"vanilla"
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};
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}
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}
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@@ -1,7 +1,7 @@
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cmake_minimum_required(VERSION 3.22)
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set(_sdl_lib SDL2::SDL2)
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set(_vanilla_pi_libs "")
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set(_vanilla_gui_libs "")
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set(_ffmpeg_components avformat avcodec avutil swscale)
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function(compile_ffmpeg _target_name _system_name _system_processor)
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@@ -150,7 +150,7 @@ if (VANILLA_BUILD_VENDORED)
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# Link zlib for PNG
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if (UNIX)
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list(APPEND _vanilla_pi_libs "z")
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list(APPEND _vanilla_gui_libs "z")
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endif()
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include(FetchContent)
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@@ -230,7 +230,7 @@ if (VANILLA_BUILD_VENDORED)
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endif()
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endif()
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list(APPEND VANILLA_PI_SRC
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list(APPEND VANILLA_GUI_SRC
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config.c
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def.c
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# drm.c
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@@ -262,19 +262,19 @@ list(APPEND VANILLA_PI_SRC
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# Declare executable
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if (ANDROID)
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add_library(vanilla-pi SHARED ${VANILLA_PI_SRC})
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add_library(vanilla SHARED ${VANILLA_GUI_SRC})
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else()
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add_executable(vanilla-pi MACOSX_BUNDLE ${VANILLA_PI_SRC})
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add_executable(vanilla MACOSX_BUNDLE ${VANILLA_GUI_SRC})
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endif()
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if (APPLE)
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# Set bundle name to be more user-friendly
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set_target_properties(vanilla-pi PROPERTIES
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set_target_properties(vanilla PROPERTIES
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OUTPUT_NAME Vanilla
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)
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else()
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# Ensure executable is installed
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install(TARGETS vanilla-pi)
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install(TARGETS vanilla)
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endif()
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# Find packages (unless using vendored build)
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@@ -284,17 +284,17 @@ if (NOT VANILLA_BUILD_VENDORED)
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find_package(SDL2_image REQUIRED)
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endif()
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target_link_libraries(vanilla-pi PRIVATE
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target_link_libraries(vanilla PRIVATE
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${_sdl_lib}
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SDL2::SDL2main
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SDL2_ttf
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SDL2_image
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vanilla
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libvanilla
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m
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)
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if (ANDROID)
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target_link_libraries(vanilla-pi PRIVATE
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target_link_libraries(vanilla PRIVATE
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SDL2main
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log
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)
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@@ -305,48 +305,48 @@ if (NOT VANILLA_BUILD_VENDORED)
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find_package(FFmpeg REQUIRED COMPONENTS avformat avcodec avutil swscale)
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endif()
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target_link_libraries(vanilla-pi PRIVATE
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target_link_libraries(vanilla PRIVATE
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FFmpeg::avformat
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FFmpeg::avcodec
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FFmpeg::avutil
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FFmpeg::swscale
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${_vanilla_pi_libs}
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${_vanilla_gui_libs}
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)
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if (APPLE)
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target_link_libraries(vanilla-pi PRIVATE "-framework VideoToolbox" "-framework CoreMedia" iconv)
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target_link_libraries(vanilla PRIVATE "-framework VideoToolbox" "-framework CoreMedia" iconv)
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endif()
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if (LINUX)
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# Assume this platform is capable of running vanilla-pipe
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target_compile_definitions(vanilla-pi PRIVATE VANILLA_PIPE_AVAILABLE)
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target_compile_definitions(vanilla PRIVATE VANILLA_PIPE_AVAILABLE)
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# Link with DRM if available
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find_package(DRM)
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if (DRM_FOUND)
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target_link_libraries(vanilla-pi PRIVATE ${DRM_LIBRARIES})
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target_include_directories(vanilla-pi PRIVATE ${DRM_INCLUDE_DIRS})
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target_link_libraries(vanilla PRIVATE ${DRM_LIBRARIES})
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target_include_directories(vanilla PRIVATE ${DRM_INCLUDE_DIRS})
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endif()
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endif()
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# Find libxml2 (used for storing/parsing user config)
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if (VANILLA_BUILD_VENDORED)
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target_link_libraries(vanilla-pi PRIVATE LibXml2::LibXml2)
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target_link_libraries(vanilla PRIVATE LibXml2::LibXml2)
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else()
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find_package(LibXML2 REQUIRED)
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target_link_libraries(vanilla-pi PRIVATE ${LibXML2_LIBRARIES})
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target_include_directories(vanilla-pi PRIVATE ${LibXML2_INCLUDE_DIR})
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target_link_libraries(vanilla PRIVATE ${LibXML2_LIBRARIES})
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target_include_directories(vanilla PRIVATE ${LibXML2_INCLUDE_DIR})
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endif()
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# Link with winsock2 on Windows
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if (WIN32)
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set_target_properties(vanilla-pi PROPERTIES WIN32_EXECUTABLE true)
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target_link_libraries(vanilla-pi PRIVATE wsock32 ws2_32)
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set_target_properties(vanilla PROPERTIES WIN32_EXECUTABLE true)
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target_link_libraries(vanilla PRIVATE wsock32 ws2_32)
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endif()
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# Set up include directories around the repository
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target_include_directories(vanilla-pi PRIVATE
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target_include_directories(vanilla PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/../lib"
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}/.."
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@@ -356,31 +356,32 @@ target_include_directories(vanilla-pi PRIVATE
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if(ANDROID)
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# Put assets in correct place relative to build
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add_custom_command(
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TARGET vanilla-pi POST_BUILD
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TARGET vanilla POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/assets" "${CMAKE_CURRENT_SOURCE_DIR}/../android/app/src/main/assets"
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)
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elseif(APPLE)
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# Put assets in correct place relative to build
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add_custom_command(
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TARGET vanilla-pi POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different "${CMAKE_CURRENT_SOURCE_DIR}/assets" "$<TARGET_FILE_DIR:vanilla-pi>/../Resources/assets"
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TARGET vanilla POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different "${CMAKE_CURRENT_SOURCE_DIR}/assets" "$<TARGET_FILE_DIR:vanilla>/../Resources/assets"
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)
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else()
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# Put assets in correct place relative to build
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add_custom_command(
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TARGET vanilla-pi POST_BUILD
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TARGET vanilla POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different "${CMAKE_CURRENT_SOURCE_DIR}/assets" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/../share/vanilla/assets"
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)
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if(WIN32)
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set(_vanilla_pi_asset_destination "bin")
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set(_vanilla_gui_asset_destination "bin")
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else()
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set(_vanilla_pi_asset_destination "share/vanilla")
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set(_vanilla_gui_asset_destination "share/vanilla")
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endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets" DESTINATION "${_vanilla_pi_asset_destination}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets" DESTINATION "${_vanilla_gui_asset_destination}")
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if (LINUX)
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/com.mattkc.vanilla.desktop" DESTINATION share/applications)
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/com.mattkc.vanilla.svg" DESTINATION share/pixmaps)
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/com.mattkc.vanilla_rounded.svg" DESTINATION share/pixmaps)
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endif()
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endif()
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@@ -30,4 +30,4 @@ void vpi_config_rename_console(uint8_t index, const char *name);
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void vpi_config_remove_console(uint8_t index);
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void vpi_config_save();
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#endif // VANILLA_PI_CONFIG_H
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#endif // VANILLA_PI_CONFIG_H
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@@ -3,4 +3,4 @@
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#define VANILLA_PI_ERR_DECODER -1001
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#endif // VANILLA_PI_DEF_H
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#endif // VANILLA_PI_DEF_H
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@@ -23,4 +23,4 @@ int initialize_drm(vanilla_drm_ctx_t *ctx);
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int free_drm(vanilla_drm_ctx_t *ctx);
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int display_drm(vanilla_drm_ctx_t *ctx, AVFrame *frame);
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#endif // VANILLA_PI_DRM_H
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#endif // VANILLA_PI_DRM_H
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@@ -550,4 +550,4 @@ exit:
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}
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return 0;
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}
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}
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@@ -50,4 +50,4 @@ static const char *lang_str[__VPI_LANG_T_COUNT] = {
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const char *lang(vpi_lang_t id)
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{
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return lang_str[id];
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}
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}
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@@ -51,4 +51,4 @@ typedef enum {
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const char *lang(vpi_lang_t id);
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#endif // VANILLA_PI_LANG_H
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#endif // VANILLA_PI_LANG_H
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@@ -1,9 +1,9 @@
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[Desktop Entry]
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Version=1.0
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Name=Vanilla U
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Name=Vanilla
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Comment=Open Source Wii U Gamepad Implementation
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Exec=vanilla-gui
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Icon=com.mattkc.vanilla
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Exec=vanilla
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Icon=com.mattkc.vanilla_rounded
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Terminal=false
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Type=Application
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Categories=Game
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@@ -0,0 +1,114 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg:svg
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width="120mm"
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height="120mm"
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viewBox="-60 -60 120 120"
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sodipodi:docname="com.mattkc.vanilla_rounded.svg"
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version="1.1"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:cc="http://creativecommons.org/ns#"
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xmlns:dc="http://purl.org/dc/elements/1.1/">
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<svg:defs
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<svg:linearGradient
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</svg:defs>
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<sodipodi:namedview
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After Width: | Height: | Size: 3.4 KiB |
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+7
-6
@@ -1,4 +1,4 @@
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||||
add_library(vanilla STATIC
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add_library(libvanilla STATIC
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gamepad/audio.c
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gamepad/command.c
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||||
gamepad/gamepad.c
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||||
@@ -8,19 +8,20 @@ add_library(vanilla STATIC
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||||
vanilla.c
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)
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target_include_directories(vanilla PRIVATE
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target_include_directories(libvanilla PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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||||
)
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||||
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set_target_properties(vanilla PROPERTIES PUBLIC_HEADER "vanilla.h")
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||||
set_target_properties(libvanilla PROPERTIES PREFIX "")
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||||
set_target_properties(libvanilla PROPERTIES PUBLIC_HEADER "vanilla.h")
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||||
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||||
if (NOT ANDROID)
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||||
target_link_libraries(vanilla PRIVATE
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||||
target_link_libraries(libvanilla PRIVATE
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||||
pthread
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||||
)
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||||
endif()
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||||
|
||||
install(TARGETS vanilla)
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||||
install(TARGETS libvanilla)
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||||
|
||||
if (VANILLA_BUILD_TESTS)
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||||
function(add_test TEST_NAME TEST_FILES)
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||||
@@ -28,7 +29,7 @@ if (VANILLA_BUILD_TESTS)
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${TEST_FILES}
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)
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target_link_libraries(${TEST_NAME} PRIVATE vanilla m)
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target_link_libraries(${TEST_NAME} PRIVATE libvanilla m)
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target_include_directories(${TEST_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
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endfunction()
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