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https://github.com/vanilla-wiiu/vanilla.git
synced 2026-10-28 09:43:51 +00:00
disable windowing option on platforms that don't need it (e.g. raspberry pi, android)
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+31
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@@ -6,5 +6,8 @@ project(GAME)
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# include(AndroidNdkModules)
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# android_ndk_import_module_cpufeatures()
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# Android has no need for a "windowed" option
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set(VANILLA_GUI_ENABLE_WINDOWED OFF)
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# Your game and its CMakeLists.txt are in a subfolder named "src"
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add_subdirectory(../../.. "${CMAKE_SOURCE_DIR}/build")
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@@ -14,7 +14,7 @@ endif
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VANILLA_LICENSE = GPL-2.0
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VANILLA_LICENSE_FILES = LICENSE
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VANILLA_CONF_OPTS = -DVANILLA_BUILD_USE_LIBNM=OFF -DVANILLA_BUILD_USE_POLKIT=OFF -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DVANILLA_BUILD_USE_VAAPI=OFF
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VANILLA_CONF_OPTS = -DVANILLA_BUILD_USE_LIBNM=OFF -DVANILLA_BUILD_USE_POLKIT=OFF -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DVANILLA_BUILD_USE_VAAPI=OFF -DVANILLA_GUI_ENABLE_WINDOWED=OFF
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VANILLA_SUPPORTS_IN_SOURCE_BUILD = NO
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$(eval $(cmake-package))
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@@ -356,6 +356,11 @@ if (VANILLA_BUILD_PIPE)
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target_compile_definitions(vanilla PRIVATE VANILLA_PIPE_AVAILABLE)
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endif()
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OPTION(VANILLA_GUI_ENABLE_WINDOWED "Enable windowed mode in Vanilla GUI" ON)
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if (VANILLA_GUI_ENABLE_WINDOWED)
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target_compile_definitions(vanilla PRIVATE VANILLA_GUI_ENABLE_WINDOWED)
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endif()
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if (VANILLA_BUILD_USE_POLKIT)
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# Find Polkit and GLIB libraries
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find_package(PkgConfig REQUIRED)
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+8
-3
@@ -47,6 +47,11 @@ int SDL_main(int argc, const char **argv)
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// Load config
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vpi_config_init();
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#ifndef VANILLA_GUI_ENABLE_WINDOWED
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// Window mode is disabled, so we'll just enable fullscreen
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override_fs = 1;
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#endif
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// Check if override fullscreen, if so set it in the config, but don't save
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if (override_fs != -1) {
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vpi_config.fullscreen = override_fs;
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@@ -85,7 +90,7 @@ exit:
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void display_cli_help(const char **argv) {
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vpilog("Usage: %s [options]\n\n", argv[0]);
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vpilog("Options:\n");
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vpilog(" -w, --window Run Vanilla in a window (overrides config)\n");
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vpilog(" -f, --fullscreen Run Vanilla full screen (overrides config)\n");
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vpilog(" -h, --help Show this help message\n");
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vpilog(" -w, --window Run Vanilla in a window (overrides config)\n");
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vpilog(" -f, --fullscreen Run Vanilla full screen (overrides config)\n");
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vpilog(" -h, --help Show this help message\n");
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}
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@@ -119,7 +119,7 @@ void vpi_menu_settings(vui_context_t *vui, void *v)
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VPI_LANG_CONNECTION,
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VPI_LANG_GAMEPAD,
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VPI_LANG_REGION,
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VPI_LANG_FULLSCREEN,
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-1,
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-1,
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};
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@@ -128,11 +128,17 @@ void vpi_menu_settings(vui_context_t *vui, void *v)
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transition_to_connection,
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transition_to_gamepad,
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transition_to_region,
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toggle_fullscreen,
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0,
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0,
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};
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int buttons[sizeof(SETTINGS_NAMES) / sizeof(int)];
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static const int button_count = sizeof(SETTINGS_NAMES) / sizeof(int);
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int buttons[button_count];
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#ifdef VANILLA_GUI_ENABLE_WINDOWED
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SETTINGS_NAMES[FS_SETTING] = VPI_LANG_FULLSCREEN;
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SETTINGS_ACTION[FS_SETTING] = toggle_fullscreen;
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#endif
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#ifdef VANILLA_POLKIT_AVAILABLE
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int pw_skip_str;
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@@ -149,15 +155,18 @@ void vpi_menu_settings(vui_context_t *vui, void *v)
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int btnw = scrw*3/4;
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int btnx = scrw/2 - btnw/2;
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int btny = scrh/10;
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for (int index = 0; index < sizeof(SETTINGS_NAMES)/sizeof(int); index++) {
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for (int index = 0; index < button_count; index++) {
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if (SETTINGS_ACTION[index]) {
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buttons[index] = vui_button_create(vui, btnx, btny + BTN_SZ * index, btnw, BTN_SZ, lang(SETTINGS_NAMES[index]), 0, VUI_BUTTON_STYLE_BUTTON, fglayer, SETTINGS_ACTION[index], (void *) (intptr_t) fglayer);
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buttons[index] = vui_button_create(vui, btnx, btny, btnw, BTN_SZ, lang(SETTINGS_NAMES[index]), 0, VUI_BUTTON_STYLE_BUTTON, fglayer, SETTINGS_ACTION[index], (void *) (intptr_t) fglayer);
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btny += BTN_SZ;
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}
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}
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#ifdef VANILLA_GUI_ENABLE_WINDOWED
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// Make full screen button checkable
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vui_button_update_checkable(vui, buttons[FS_SETTING], 1);
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vui_button_update_checked(vui, buttons[FS_SETTING], vpi_config.fullscreen);
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#endif
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// Back button
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vpi_menu_create_back_button(vui, fglayer, return_to_main, (void *) (intptr_t) fglayer);
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