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ui: add another audio buffer
Will reduce audio crackling at the expense of some latency
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@@ -36,7 +36,7 @@
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#define PW_CHAR_SIZE 20
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#define PW_CHAR_PAD 2
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#define AUDIO_BUFFER_SIZE 1664 // Wii U never deviates from this so we can hardcode it
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#define AUDIO_BUFFER_COUNT 3
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#define AUDIO_BUFFER_COUNT 4
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typedef struct {
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SDL_Texture *texture;
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